Impossible Laser

Mobile Game


Thank you for purchasing the game. If you have any questions, contact us via e-mail. Are you going to publish a game for the first time? Do you find the Unity3D game engine and the editing of the project confused? If you want, we can help you publish the project to your developer account. If there are features you want to add to the project or changes you want to make, you can contact us by e-mail to talk about the details.

Open Unity Hub and press Add button.

Select project folder from the popup screen.

Choose Unity Version 2021.1.13f1 or higher version. (Recommended version 2021.1.13f1)

Click the project name from the list and wait for the open Unity.

 

Open Player Settings for change name, icon and package name.

Go to File - Build Settings (CTRL + SHIFT + B) - Player Settings

Company Name Change with your publisher/company name

Product Name You can change name name from this section

Default Icon Drag and Drop your new icon to Assets folder and press Select on Icon area. Choose your new icon.

Click the Other Settings

You will see Identification area.

You will see your package name. This package name is automatically generated from your Company Name and Product name.

If you want to change this, enable Override Default Package Name and set your new package name to Package Name are.

Open Player Settings for Splash Screen

Go to File - Build Settings (CTRL + SHIFT + B) - Player Settings

Click the Splash Image

Drag and Drop your new Splash Image to Assets folder and press Select on Icon area where Adeni Games texture showing. Choose your new icon.

If you have Unity Plus or Pro licence, you can disable Unity logo by uncheck Show Unity Logo checkbox.

Open Constants.cs from Assets - Scripts folder.

You can change the game properties from this area.

ADMOB_INTERSTITIAL_ID Set your Admob interstitial ad id

SHOW_INTERSTITIAL_AT Default value is 2. Ads appear every 2 gameplays.

Open GoogleMobileAdsSettings file from Assets - GoogleMobileAds - Resources.

Set your Android/iOS App ID to Google Mobile Ads App ID area.

If you can't find GoogleMobileAdsSettings you can create this file from Assets - Google Mobile Ads - Settings.

When you create this file check target folder again.

Open Level Manager file from Assets - Resources.

If you want to add a new section, press the + button at the bottom right.

Add the blocks you want from the Assets - Resources - Blocks folder to the Block section

You can add the speeds at which the blocks will move from the Speeds section. If you add more than one speed, it will move between those speeds in turn.

You can specify how long it takes to switch between speeds in the Delays section.

If you choose up, the blocks will move upwards.

Distance determines the distance between blocks.

You can choose the colors of the blocks from the Colors section.